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:iconpepmaster82:
PepMaster82 Featured By Owner Jun 24, 2015  New Deviant Hobbyist Artisan Crafter
Joe are you any good with grabbing models out of the Marvel Future Fight game? The reason I ask is because from what I've heard there is a Iron Man Mark 45 and Ronan the Accuser in it now. 
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:iconjoeshouseofart:
JoesHouseOfArt Featured By Owner Jun 24, 2015  Professional Traditional Artist
Hi there! :icondatkofguy: is the master of extracting from that game if you want to ask him :)
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:icondatkofguy:
DatKofGuy Featured By Owner Jun 24, 2015  Hobbyist General Artist
He already sent me a note the other day and I already replied. O_o...
I'll explain again I guess. The game uses the unity engine and its textures are stored in .pvr format.
I use the unity assets importer script I found on xentax to import the model. Then I export it to .obj. Had to find a program to convert .pvr to a readable format like png or tga as pvr is encrypted. Then I edit the .mtl file to read the png file instead of the .pvr
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:iconappokalipssurvivor:
AppokalipsSurvivor Featured By Owner Jun 10, 2015
Jon Bernthal is revealed to play the Punisher on Daredevil Season 2
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:iconjoeshouseofart:
JoesHouseOfArt Featured By Owner Jun 10, 2015  Professional Traditional Artist
Oh I saw that. Are you happy with the casting?
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:iconappokalipssurvivor:
AppokalipsSurvivor Featured By Owner Jun 10, 2015
well, i'm not really a big fan of the punisher, but i'm glad they put him in the series
and yeah, it's a great casting choice
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:icon2ndmercwithamouth:
2ndMercWithAMouth Featured By Owner Apr 25, 2015  Student Filmographer
Can these files be converted for Maya?
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:iconjoeshouseofart:
JoesHouseOfArt Featured By Owner Apr 25, 2015  Professional Traditional Artist
No idea sorry. I can't afford Maya to try it :P
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:icon2ndmercwithamouth:
2ndMercWithAMouth Featured By Owner Apr 25, 2015  Student Filmographer
Dammit!

I really needed Ultron for my 3D animation class DX. Aw well....
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:iconjoeshouseofart:
JoesHouseOfArt Featured By Owner Apr 26, 2015  Professional Traditional Artist
Sorry! Could you open it in Blender then export it as an obj? That should open in Maya.
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